smth::motion ep.3


Smth::Motion 3

The third episode of smth::motion. This time, the visuals use depth data to produce coloured voxels – blue dots for closer objects, red for further away.

The voxels respond to audio input from a DJ mixer. Sounds create wave distortions that ripple through the dots, with louder sounds making larger waves. The result is a real-time 3D representation of the space that moves and shifts based on the sounds of the DJ set.